What Is Red Smite and Blue Smite in League of Legends
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Smite
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Challenging
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Chilling
Smite is a unit-targeted summoner spell, it deals true damage to the target large or medium monster, enemy minion, or pet and heals you when cast on large monsters.
It is required to buy and .
Upgrades
The following items upgrade after being cast 5 times by granting additional effects:
- grants .
- grants .
Strategy
- Smite is generally used for jungling. Beyond dramatically speeding up clear time, its high damage provides a strategic last-hit advantage at high-priority buffs like and .
- Smite can also be used to push a lane more quickly. When doing so, it's generally best to save Smite for siege minions.
- An unconventional use of Smite is to instantly and unexpectedly kill a minion to land skillshots such as or on enemy champions behind it.
- Smite deals true damage, so it will always deal the stated amount; it cannot be reduced or amplified in any way other than a few exceptions, such as the damage bonus from Prowler's Claw.
- Smite can target pets, such as , , and . It's also a very effective counter to .
- Smite heals while his is activated.
Notes
- Smite has no cast time and can be cast during the cast times and
channels of other abilities. - Smite starts with one charge on a 15-second cooldown and gains an additional charge every 90 seconds starting from 1:30, with a maximum of 2 charges.
- The recharge cooldown of this spell can be reduced by summoner spell haste.
- and are fully negated by
spell shield and the
debuffs they apply can be removed by . - will not grant bonus movement speed if the
slow was not applied. - Smiting an enemy champion will draw the aggro of nearby minions, just like most single target attacks or abilities.
- burn lasts for 3.25 seconds and applies its damage over 3 ticks. The damage over time does not start ticking until after 0.5 seconds, and each tick occurs in 0.75-second intervals. The debuff lingers for 0.5 seconds once all of these ticks have been applied.
- Each tick deals 16 − 41.67 (based on level) true damage.
- Subsequent attacks and ability damage will refresh the burn to 3 seconds.
- If the burn is refreshed at any point after the first 3 ticks, an additional 4 ticks will occur, for a total of 7 ticks. This is the maximum number of ticks that may occur with a single application of the mark debuff, thus the burn can deal up to 112 − 291.67 (based on level) true damage.
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| Base cooldown ▶ | 360s () | 300s () | 240s ( ) | 210s ( ) | 180s ( ) | 90s () | 20s () | ||
| ▼ | |||||||||
| 12 () | 321.43s | 267.86s | 214.29s | 187.5s | 160.71s | 80.36s | 17.86s | ||
| 18 () | 305.08s | 254.24s | 203.39s | 177.97s | 152.54s | 76.27s | 16.95s | ||
| 30 ( ) | 276.92s | 230.77s | 184.62s | 161.54s | 138.46s | 69.23s | 15.38s | ||
| | |||||||||
| Base cooldown ▶ | 300s () | 240s ( ) | 210s ( ) | 180s ( ) | 80s () | 20s () | |||
| ▼ | |||||||||
| 70 ( | 176.47s | 141.18s | 123.53s | 105.88s | 47.06s | 11.76s | |||
| 82 ( | 164.84s | 131.87s | 115.38s | 98.9s | 43.96s | 10.99s | |||
| 88 ( | 159.57s | 127.66s | 111.7s | 95.74s | 42.55s | 10.64s | |||
| 100 ( | 150s | 120s | 105s | 90s | 40s | 10s | |||
Removed upgrades
| |
|---|
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Blasting
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Scavenging
The following removed items upgraded by granting additional effects:
- granted .
- granted .
Trivia
- The first icon for was edited to have gold on it for the icon for the Season 2011 mastery
Plentiful Bounty. - The first icon for bears close resemblance to that of the spell Dark Ritual, which belonged to the Lich hero in DotA.
- Pentakill's first volume, Pentakill: Smite and Ignite, was named after Smite and .
Media
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Videos
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Old Icons
Smite (2009-2010)
Smite (2011-2012)
Smite (2013)
Blasting Smite
Scavenging Smite
Sound Effects
- Activation (Smite/Challenging Smite)
- Summoner Spell SFX
- Activation (Chilling Smite)
- Summoner Spell SFX
- Chilling Smite received
- Summoner Spell SFX
- Challenging Smite received
- Summoner Spell SFX
Patch history
- V12.10
- Base heal reduced to 80 from 90.
- Heal health ratio reduced to 7.5% maximum health from 10%.
- V12.4
- Bug Fix: Tooltip across multiple tooltips have been corrected to display the accurate damage values of the spell.
- V11.20
- Heal health ratio reduced to 10% maximum health from 15%.
- V11.14
- and
- Bug Fix: VFX now properly appears upon using it against monsters.
- V11.13 - June 23rd Hotfix
- and
- Bug Fix: VFX have been restored against monsters.
- V11.13
- and
- Damage to minions and pets changed to 500 (+ 10% of target's maximum health) from 900.
- V11.10
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- Monster damage changed to 900 at all levels from 390 − 1000 (based on level)
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- Monster damage changed to 900 at all levels from 390 − 1000 (based on level)
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- Heal health ratio increased to 15% maximum health from 10%.
- Damage changed to 450 at all levels from 390 − 1000 (based on level).
- V11.6
- Base heal increased to 90 from 70.
- V11.3
- Bug Fix: No longer goes on a cooldown longer than intended if used before jungle monsters spawned.
- V10.24
- Bug Fix: Can no longer one-hit kill jungle monsters through a series of steps involving Smite.
- V10.23
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- Now acquired with after using 5 times, instead of with .
- Abilities now apply and refresh the burn alongside basic attacks.
- Damage reduction now has VFX and displays the amount reduced as combat text.
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- Now acquired with after using 5 times, instead of with .
- Champion damage reduced to 20 − 156 (based on level) from 28 − 166 (based on level).
- V10.14
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- Bug Fix: Now properly grants a stack.
- V9.2
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- Total damage reduced to 48 − 125 (based on level) from 60 − 162 (based on level).
- Damage over time duration reduced to 2.5 seconds from 3.
- Removed: No longer grants vision for the mark duration.
- V9.1
- New Effect: Can now ping the amount of damage dealt to monsters.
- V8.18
- When assigned as Jungle on Draft queues, one of your summoner spells will be swapped to Smite.
- V8.2
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- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
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- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- V7.24
- Bug Fix: Cooldown no longer reduces to 15 seconds when cast before 1:30.
- V7.22
- Level requirement reduced to 9 from 10.
- V7.16
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- Bug Fix: Damaging effect now properly counts as damage-over-time effect.
- V7.3
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- Bug Fix: No longer incorrectly states that it grants vision of stealthed champions.
- V6.24 December 14th Hotfix
- Base heal reduced to 70 from 100.
- V6.22
- buffs removed.
- New Effect: Against large monsters, now restores 100 (+ 10% maximum health) health.
- Recharge timer increased to 90 seconds from 75.
- Recharge timer now start at 1:40 instead of 1:25.
- V6.1
- No longer applies spell effects such as or spell vamp.
- V5.18
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- now properly removed by .
- V5.1
- Now uses a charge system, regenerating charges every 75 seconds, storing up to 2 charges from a cooldown of seconds.
- Smite starts with 1 charge and only begins to gain additional charges at 1:40.
- Cooldown between Smite casts changed to 15 seconds.
- V4.21
- Skirmisher's Sabre extra damage on hit effect was replaced with true damage over 3 seconds.
- Upgrading to Ranger's Trailblazer no longer grants reduced cooldown for Smite.
- Hunter's Machete now grants +10 gold per large jungle monster
- All tier 2 and 3 jungle items now grant +20 gold per large jungle monster
- Smite Rewards adjusted:
- Gift of Heavy Hands, required hits to stun: 6 instead of 5.
- Gift of the Toadstool: 4 + (8 x level) magic damage over 3 seconds from 6 + (6 x level) magic damage over 3 seconds.
- V4.20
- Can now be upgraded through the purchase of any of four different jungle items
- Cooldown increased to 60 seconds from 40.
- Smite Rewards added:
- Smiting the grants Gift of Heavy Hands - stuns minions and monsters every 1st and 5th hit. Your first attack against a turret deals 50 (+15 per level) true damage but consumes this buff. Lasts 90 seconds.
- Smiting the grants Razor Sharp - gives you a warning and magical sight for 10 seconds when an enemy ward spots you. Lasts 90 seconds, with 1 charge.
- Smiting the creates a Rift Spirit - summons a Rift Spirit that watches over a portion of the jungle. Lasts 90 seconds, but that timer goes down when the spirit chases enemies.
- Smiting the grants Gift of the Toadstool - attackers are poisoned for 6 (+ 6 per level) magic damage over 3 seconds. Lasts 90 seconds.
- Smiting the restores 20% of maximum health.
- Smiting the restores 25% of maximum mana.
- V4.1
- Icon updated
- V3.14
- Cooldown reduced to 40 seconds from 70.
- Damage reduced to 390-1000 from 490-1000.
- V1.0.0.153
- Damage increased to 490-1000 from 445-870.
- V1.0.0.129
- Now improved in the Defense tree instead of Offense.
- Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5.
- Cooldown reduced to 70 seconds from 75 seconds.
- V1.0.0.125
- Fixed a bug where you could from behind his den.
- V1.0.0.111
- Now deals true damage instead of magic damage.
- V1.0.0.97
- Now removes stealth when used.
- V1.0.0.94(b)
- Damage per level reduced to 25 from 35.
- V0.8.21.110
- Damage reduced to 420 + 35 × level from 575 + 25 × level (1050 total down from 1060).
- June 26, 2009 Patch
- Plentiful Bounty (mastery) – Increases the gold granted by by 5, and reduces the cooldown by 5 seconds.
- June 12, 2009 Patch
- Fixed a bug with , , and other spells that would make them not castable for periods of time where they looked like they were castable.
- April 25, 2009 Patch
- Damage changed from 600 to 575 + 25 × level.
- Alpha Week 6
- Cooldown increased to 90 seconds from 75 seconds.
- Damage is now reduced by the target's magic resistance.
- Alpha Week 4
- Plentiful Bounty mastery bonus gold from decreased to 5 from 10.
Source: https://leagueoflegends.fandom.com/wiki/Smite
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